
Vous pensez qu'il manque une note de la presse ? Aidez-nous en nous indiquant les informations sur celle-ci, et gagnez des
Proposez une note de presse sur ce jeuStreet Hoops was a struggle to get to know, but in the end it's not as bad as I initially thought it would be. On the surface, you see a rough looking (graphically, not socially) arcade basketball game with a ton of ambitious superficial elements. At its core, Street Hoops is a weak playground simulator with a little basketball thrown in on the side. I always thought "Hoops" was the operative word for this basketball videogame, but it turns out it's all about the "Street," at least as much Black Ops and Activision can understand it. And this is its fundamental problem. There's not enough basketball to keep you engaged as a gamer looking for a new hoops experience and far too much attention paid to an ill-conceived representation of what life is supposed to be like for playground all-stars. An arcade game like Midway's NFL Blitz doesn't have us simulating the behavior of overly aggressive football players before a game like buying steroids or bashing a forehead into a brick wall, because those are common myths about a world many gamers may not understand and they should be required to enjoy that kind of game. It would be like buying jewelry and getting new haircuts for the playground legends in an arcade hoops game.
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