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Proposez une note de presse sur ce jeuSo, like Valhalla Knights and Valhalla Knights 2 before it, this third installment in XSEED's on-going action/RPG series is a conflicted design. It has some elements that inspire interest, and could be especially appealing to players who value character customization -- the options for creating a custom hero here feel nearly endless.
On the other hand, though, there are some extreme presentation faults that make such basic actions as being able to actually see what's happening on the screen an exercise in frustration -- so you could very well have your very own custom hero just the way you want him, and watch him die again and again because you couldn't tell that that slab of grey in front of him was a dead-end wall, since it looked exactly like the slab of grey that you'd just been running on as the ground.
Some good, some bad. It all washes out to be somewhere around mediocre. (Just under mediocre, actually. The negatives outweigh the positives in the end, since no game should be so dark and drab that it forces you to have to crank your TV up to brightness level 99.)
Marvelous has had a hand in some great RPGs in the past – the excellent Rune Factory: Frontier comes to mind – so how Eldar Saga became such a mess is a complete mystery. Everything about it is frustrating: the awkward balancing, the cliche story, the awful sounds, and especially the dreadful controls. If you are considering Valhalla Knights: Eldar Saga at all, chances are you simply want a Wii-exclusive online RPG, and if that’s the case then do yourself a favor and wait for Monster Hunter 3.
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