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Proposez une note de presse sur ce jeuThis is the third time in as many years that SmackDown vs. Raw on DS has gone through drastic gameplay changes, and it’s also the third time that those changes have paid off. Going back to the basics, Tose has developed a new fighting mechanic that’s closer to the No Mercy system than ever before, and while there are still some obvious holes in move sets (no dives out of the ring, no apron work, no top rope attacks to players on the outside, and no grab attacks off Irish whip throws) the game is starting to come together as a more traditional wrestling experience. From here, it’s all about fixing oddities, speeding the game’s combat up (some moves feel sluggish), and piling on more unique moves both in the ring in general and in terms of Superstar-specific move sets. There are some great improvements being made though, and while some wrestling fans may still need to wait another year before they all take shape, SmackDown on DS has never been better. After establishing this new format as a base, I’m excited to see what Tose brings to the table next year.
Après une édition 2009 totalement ratée, THQ a su tirer les leçons du naufrage pour nous proposer aujourd'hui un épisode 2010 bien plus jouable. Si on ne tient toujours pas la simulation de catch ultime sur DS, on commence enfin à se diriger dans la bonne direction.
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