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Proposez une note de presse sur ce jeuXGRA is a fun racer, but if you're expecting something that plays like XG3 -- don't. These are two different games. Acclaim's latest offering has a lot going for it still. Tight, if heavy control, a seriously improved weapon system that makes for a lot of fun, and the insane tracks that XG fans have come to expect from the franchise. This is a bigger game -- more courses and a slightly expanded Season Mode, too. No doubt, die-hard racing fans will find a good amount to be happy over here, especially at XGRA's reduced price tag.
But there are some drawbacks, too, particularly if you -- like me -- know and love XG3 before it. Acclaim for some reason modified the control and physics systems for this sequel -- not bad, but in my opinion for the worse. Meanwhile, some of the additions are nearly useless; there are secondary objectives in races, yes, but most of them barely qualify as a challenge and seem to be added as an afterthought. Finally, what happened to the stunning 60-frames-per-second-fludity of XG3? XGRA runs at half that with constant dips in motion -- a disappointment that has a real bearing on the game as it lessens the sensation of speed, the primary element of any racer.
All said and done XGRA is still a worthy racer. But it's far from a perfect one. A few more months of development time might have gone a long way toward ironing out some of the iffy design choices and technical shortcomings.
Give it a rental at the very least.
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