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Proposez une note de presse sur ce jeuWhat makes Death Jr. a hard recommendation twice now is how the game is still sloppy in execution despite its best qualities -- it's time for DJ to grow up and scythe straight. The story again makes little sense, despite some funny sequences, and it feels short with only three bosses and little to revisit stages for on your second play. There are some odd design choices in stage design when you're swinging on ropes (why is it that most of the rope-slides in the game seem to go up?), and a few camera problems and control quirks rear up again or anew. The added multiplayer also doesn't make the game much more fun with two than it was with one.
However, as nervous as this game left us for the future of Death Jr. (come on guys -- if DJ's Helicopter Spin jump accidentally pushes me off one more ledge that I'm trying to jump up on, I'm going to be giving this boy another crack in that skull of his), the franchise is strong when it barrels down on the action. The gameplay is more smooth and enjoyable in the sequel, with none of the lock-on tapping from last time (it feels a little less hectic because of the camera change, so some may miss the frantic pace of the original, but just crank the difficulty up and you should have plenty to fight with.) Platforming is more sensible and challenging in the sequel, with some clever stages and rewarding secret spots to find. Death Jr. II doesn't prove this chip off the old tombstone to be on par with the greats, but it does give the kid (and Pandora, his gal doomsday) another good chance to reap some mayhem.
En dépit de ses nombreux problèmes de gameplay, Death Jr II : Root Of Evil offre une bonne petite quantité de bons moments. Quand la caméra ne se met pas en travers du chemin, vous passerez même d'excellents moments. Et c'est lors de ces rares moments de fun que l'on se demandera pourquoi le jeu n'est pas tout le temps comme ça. Dommage, mais peut-être que le prochain épisode, si prochain épisode il y a, saura gommer tous ces vilains défauts trop archaïques. Dommage.
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