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Proposez une note de presse sur ce jeuLIGHTKRAVTE’s biggest technical contribution is a character animation system that allows for dynamic gestures and facial expressions. It’s not used throughout the entire game, so there are often CGs between animations, but it helps bring the novel characters to life, especially since there’s still no voice acting. Coming from a doujin, it’s an amazing feat that when coupled with Konatsu’s attractive artistry, offers visual delight. This is undoubtedly one good-looking novel that strives to look like anime, with a camera that occasionally zooms and pans across gorgeous backdrops.
Pleasingly, LIGHTKRAVTE’s user interface is convenient and responsive. The title offers 32 save slots, which is sufficient for a non-branching kinetic novel. If you miss part of a conversation or soliloquy, an upward twist on your mouse’s scroll wheel brings up the backlog. Save for a couple of typos, the novel’s localization is adept, with language that subtlety signifies social class.
The first hour or two of fault – StP – LIGHTKRAVTE probably won’t provoke interest. But give ALICE IN DISSONANCE latest a bit of time and it will gradually and insistently pull you in. While some unanswered questions arise after the conclusion, these are outweighed by moments of reflection, occasional instances of humor, and tides of emotion. Even if we don’t get to see Khaji again, it was time well-spent and provides insight into Rughzenahide’s rich history.
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