
Vous pensez qu'il manque une note de la presse ? Aidez-nous en nous indiquant les informations sur celle-ci, et gagnez des
Proposez une note de presse sur ce jeuNot quite a platformer, not quite a puzzler, Dragon's Lair attempts to take the classic appeal of the original's "beat a room and then continue" formula and shovel it into a game that relies heavily on platforming elements that just aren't polished enough to be perfect or even strongly competitive.
As a platformer it pales in comparison to something like Rayman 2: The Great Escape, still one of our best and only efforts worth mentioning. As an action or an adventure title, it can't hope to a surmount Soul Reaver. As a daredevil, rope swinging, demon hacking, trap avoider, it doesn't best the old Prince of Persia. Still, these comparisons are somewhat frivolous, for though any one part of Dragon's Lair is uncompetitive, its whole is a memorable, nostalgic, vivid, and entertaining ride through an entirely trial and error puzzle broken into some 250 rooms. Every other element of the game is in place to further the challenge, interactivity, and believability of these puzzles, which have themselves been ripped straight from the original. See a puzzle, beat a puzzle, watch a story unfold. It's simplistic and addictive.
Take it like this and enjoy it. Take it as the next Heretic II or some kind of beat 'em up meets Mario and be sorely disappointed.
Voilà ce qu'on appelle un come back raté. Dragon's Lair 3D nous offre un gameplay action/plate-forme avec résolution d'énigmes finalement très classique mais qui aurait très bien pu séduire si sa maniabilité n'était aussi désastreuse et énervante. Le plaisir de retrouver Dirk s'en trouve gâché. C'est ballot.
Nombre total de notes :6
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