
Vous pensez qu'il manque une note de la presse ? Aidez-nous en nous indiquant les informations sur celle-ci, et gagnez des
Proposez une note de presse sur ce jeuSince finishing this review, I haven't played M&M IX. Not even once. This is a first for me. Even M&M VIII, which I thought was a duller, shorter version of M&M VII, kept me more engaged. The only time I felt the old need-to-play assert itself was in the M&M IX's dungeons, which used to be only mildly entertaining in M&M games. Combat is much improved, and a real challenge, now. However, every other activity has been reduced to a chore, against a frustratingly attractive but noninteractive background.
Generic is a good word for this game. It's got reasonably good balance, fine graphics and exciting combat, and the old sense of humor is still there in out-of-the-way places (Robert and Douglas, Ludwig Van's Beet Hoven, etc). But the wild imagination and pull of distant desirable goals -- to walk on water, to fly over inaccessible mountain peaks, to visit far off cities only hinted at in the early game -- is gone. Certainly playable, M&M IX just isn't memorable.
Nombre total de notes :5
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