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Proposez une note de presse sur ce jeuNow about that Papyrus game that we still have out there...Did EA finally produce a product worth shelving that game for? I won't go that far. Not yet. It's definitely better in almost every way than it was last year, but there are still AI issues to work out, the need to support large fields online, including AI drivers where desired, better force feedback and a re-vamped audio. All that said, the actual driving is getting quite good and believable, and dicing with the other cars feels just right. I would say that if EA can patch some of the AI holes and get the spotter calling the race in real-time, it becomes a photo finish on the track. Online will probably require another year or two.
EA does have another magic bullet, of course, which is the degree of customization that ISI's games allow. The third party community has already turned the F1 title into an incredibly realistic and beautiful GT sportscar simulation and I'm told that all the customizability of that title is also in the NASCAR titles. EA has given us not only a fine racing simulation, but a racing construction set, so the game we are all playing in a few months might end up to be a perfected version of what EA shipped. Who knows?
I should mention that EA had me out to see their work first hand at their Florida Tiburon facility, and put me in a behind the wheel of a "Richard Petty Driving Experience" EA Sports car for a few laps of "go fast, turn left" in real life. It's definitely a mark of bravery and confidence for EA to put an often critical racing reviewer behind the seat of a real car, with full knowledge that he would be in a better position to be critical of their title afterwards. Throughout my visit, the team listened carefully to my suggestions and gripes from last year's titles, and showed me exactly how they were setting out to address them, refreshingly avoiding "marketing spin", instead concentrating on the meat and potatoes of what makes a racing sim work. Although EA is having to fill big shoes in replacing Papyrus as the auto-racing simulator superpower, I definitely left feeling that they take this responsibility quite seriously, and it shows in the steady improvement in their PC sims from one year to the next.
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