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Proposez une note de presse sur ce jeuPlanet Pachinko may be a unique concept for an action game on Wii, but it’s far from one that’s worth your cash. The overall experience, despite being uniquely funny in its introduction, and obviously oddball in design, is just far too sloppy, and it’s obvious at every turn that this game was created by a team that’s still getting the feel for exactly what’s needed in a good little arcade-inspired action game. The interface is inconsistent, the visuals are at times a mess, the audio is unbalanced, and the gameplay suffers from a lack of strategy and an overwhelming amount of chaos on the screen. Even the game’s main controls are flawed, having the two shoot buttons, character movement, and jumping assigned to the main buttons on the Wii-mote and nunchuk (Z, C, B, and A), but leaving the game’s melee attack down at the 1 button, completely out of the way. While left and right on the d-pad are used for weapon select (which is needed), down on the d-pad, often used by games like Metroid Prime 3 and a few key others as an impromptu button, is mirrored to the analog stick’s down as an additional “duck” button; completely unneeded. It may sound nitpicky, but that one example sums up Planet Pachinko fairly well. The game has the best intentions in mind, but fails to execute every step of the way.
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