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Proposez une note de presse sur ce jeuIt's not the precise, balanced, speedy brilliance of Wipeouts of yesteryear. Nor is it by any means the definitive racing package. But, Beam Breakers does manage to create and admirably deliver an enormous, believable, and simply awesome sense of scale and liveliness. Being able to barrel through George Jetson and kill Judy on her driving test has its allure. Couple that with an outwardly broken but actually intuitive and functional control scheme and some rather killer level design, and we've got a contender for quality.
Even though Beam Breakers' mission play and voice work (not to mention the rest of the audio) try desperately to obliterate its appeal, the fun remains. Later course layouts with tighter turns and excessive traffic weaving make things complex and interesting. What's better is that this is not a game of unskilled memorization. A player need not study a map and play a practice run six times before jumping in, always careful to handbrake at that exact moment the indicator line turns red on that one, horrible, hairpin turn. No, Beam Breakers is crafted and balanced in such a way that on skill alone, avid and even casual gamers can partake in and enjoy its many pleasures, while naturally being subjected to several of its shortcomings and a few of its glaring faults.
Not perfect, but commendable, respectable, and certainly worthy of a look, Beam Breakers is a lot like those floaty, quirky, unpopular people you reluctantly dated in school. It's going to take some time for it to grow on you, but when it finally does latch on, you'll likely be glad it did.
Difficile à croire mais Beam Breakers fait carrément moins bien que NYR. En tentant d'améliorer les conditions de jeu avec des missions qui ont au moins le mérite d'être originales, ce titre oublie ce qui fait l'intérêt d'un jeu de courses, à savoir la vitesse et les sensations. A éviter.
Nombre total de notes :5
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