
Vous pensez qu'il manque une note de la presse ? Aidez-nous en nous indiquant les informations sur celle-ci, et gagnez des
Proposez une note de presse sur ce jeuShockman came to the US out of context. It was originally a game called Kaizou Choujin Schbibinman 2 in Japan, the sequel to a much more original and interesting 1989 Turbo title. The first Schbibinman had the same two-player co-op that this follow-up features, but also had better action. The characters had swords instead of blasters. The stages were laid out on a map screen, letting you choose your own order of progression from level to level. The presentation was much more humorous, and didn't take itself so seriously. Shockman lost all of that. This is an example of a game that lost its way, because it tried to copy the success of another company's franchise instead of continuing to build on its own, established, unique qualities. What resulted is a bust, a game that is just plain boring and not worth your 600 Points at all. Shockman serves one purpose – to make us wonder when the real Blue Bomber will arrive here on the Virtual Console. Save your money and wait for that day. You're not missing anything here.
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