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Proposez une note de presse sur ce jeuThere’s no hesitation in saying that Fuga: Melodies of Steel has some of the best tactical turn-based combat ever created. Both the first and second titles create a stream of combat based on skill and strategy that keeps the player from feeling both weak or overpowered at any time. Fuga: Melodies of Steel 2 manages to feel much the same while adding new abilities and changes that help combat and challenge flow without any problem. It’s perfectly balanced throughout the entire journey and simply requires a lot of dedication to move forward through each fight no matter the outcome. While there are multiple endings that depend on various decisions made throughout the story, there are also helpful options for those who might not get what’s considered the best one the first time around, and new game plus for those who want to challenge themselves to unlock every little last nugget of information that can be uncovered. Fuga is short enough that it feels easy to replay at any time, but long enough to keep thoroughly invested throughout. We cannot recommend Fuga: Melodies of Steel 2 enough to those who played the first title and hope those who haven’t consider giving the series a much-deserved once over as it’s one of the most satisfying turn-based challenges to date.
Avvincente, non banale, mediamente impegnativo, con più contenuti, personaggi interessanti e sviluppi capaci di incollare allo schermo: CyberConnect2 impacchetta un sequel che convince, conferma e dissipa qualsiasi eventuale dubbio residuo sulla nuova direzione della serie Little Tail Bronx. La struttura da JRPG un po' strategico, la narrativa con un peso importante, la capacità di raccontare una storia con la dolcezza di piccoli animali antropomorfi fa centro, con la sola, unica pecca di un impianto ludico ancora saldamente - forse troppo - minimale in termini di esplorazione dell'ambientazione e di interazione con i PNG. Ancora una volta, aspettatevi di dover fare più di un giro per vedere tutti i finali.
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