
Vous pensez qu'il manque une note de la presse ? Aidez-nous en nous indiquant les informations sur celle-ci, et gagnez des
Proposez une note de presse sur ce jeuIn Nightmare should be a cautionary tale for any developer (be they indie, AA, AAA or even AAAA) to be careful in implementing core mechanics centring around disempowerment. Hiding in cupboards and avoiding instakill view cones can be great I suppose (actually instakill view cones can die in a fire), but if it doesn’t feed into a sense of enjoyment, it will very much feed into the opposite: righteous hate-filled fury. In Nightmare’s exploration and puzzling probably could have easily carried the experience without having to beat the player over the head with instafail stealth, but this is the path it chose. At the end of the day the game’s title is a description of not only Bill’s predicament, but of any player who decides to follow him on his journey.
In Nightmare is a frustrating and dull horror experience that can't live up to the many ideas it tries to set up. This left me not only bored, but disappointed in what it could have been. (Review Policy)
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