
Vous pensez qu'il manque une note de la presse ? Aidez-nous en nous indiquant les informations sur celle-ci, et gagnez des
Proposez une note de presse sur ce jeuIn the end, Gyrostarr can be a pretty fun experience, though one that we think could use a sequel to really focus, refine, and capitalize on. The controller situation is a bit odd, as it doesn't auto-detect if a classic controller is being used, so you're constantly moving from Wii-mote to nunchuk or classic controller between games. Tilt control is added as well for those that want it, but it's totally digital, so tilt only engages the left and right directions in an "on/off" fashion, removing the finesse of motion control. The game is caught half way between a high score and overall stage-to-stage design, and multiplayer between a vs. and co-op experience in turn. Visually the game has a nice sense of speed when it actually pushes itself, but it could tend to be faster overall. The graphics look nice for a WiiWare game though, and the audio is a nice mix of shooter and F-Zero-like techno riffs. For 700 WiiWare points, it's a great option despite it's faults. We'd just love to see High Voltage Software refine the design and hit us with a sequel; though if it's put on temporary hold in order to finish Animales de la Muerte, we more than understand.
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