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Proposez une note de presse sur ce jeuHarvest Moon has been a solid adventure in the portable world for over a decade, starting first on the original Game Boy, and progressing to the GBC and GBA. Even still, each generation added something new to the mix, starting with simple color display, and ending with a full immersive town and nearly endless replay value. On DS, however, it seems like the development team simply added basic bottom screen item management and a few animal interactions and called it a day. The main bulk of the game is still single screen, uses a ton of the same assets from the Friends of Mineral Town world, and though the game is supposed to be set up in a different town, a ton of the characters “mysteriously” make cameos.
With “Cute,” players can expect the same girl-friendly transition that we saw with More Friends of Mineral Town, as there are a few changes made in the most basic of areas, but the core game is still identical. It’s still a fun game, but like its predecessor (which is now a year and a half old), Harvest Moon DS Cute feels more like a touch-enabled version of Friends of Mineral Town, and less like the true Harvest Moon DS experience we’re waiting for. We’ve played and loved Rune Factory, and we know the true successor is on the way as well, with Harvest Moon: Island of Happiness releasing in Japan within the next few months. Hopefully we see that making a DS debut as quickly as possible, as we’re now three and a half years into the DS life cycle, and we’ve still yet to get a true 3D Harvest Moon. Now if you’ll excuse us, we’re going back to Rune Factory, and we suggest you do the same.
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