
Warhorse has been quietly cooking up the greatest first-person roleplaying series of the last however many years. It overhauls little from the first game, instead improving on everything that made it such an ambitious, unwieldy beast. The fact this sequel builds upon everything I loved, means it’s a sequel that improves more than innovates. Make no mistake, there are glimmers of a masterclass, action-packed role-playing game here that has me thrilled for whatever Warhorse has in store next. Kingdom Come: Deliverance should now be regarded alongside greats like Oblivion and New Vegas.
There’s still plenty to be grateful for if you’re a returning Sniper Elite player. Many fan-favourite game modes return, including the abundance of multiplayer options and the Axis Invasion mode that allows you to infiltrate another player’s campaign to hunt them down. The only new mode introduced here is Propaganda Missions, where-by recovering hidden posters across the main campaign unlocks the same maps with time sensitive scenarios that reward faster results. It’s a nice diversion that adds a few extra hours of gameplay, but from the perspective of a new entry in the series, Sniper Elite: Resistance remains light on new ideas and still at full price despite recycling much of its smarter concepts.
As a package, Donkey Kong Country Returns HD isn’t exactly inspired stuff with nothing strictly “new” to offer over the Wii or 3DS versions of the game, but it manages to be a fantastic excuse to revisit Retro’s stellar DK debut thanks to sharp Switch visuals and the full suite of extra content and more approachable gameplay settings. If you somehow missed this one the first time around, I recommend you make like a banana peel and get around it.
For all it does to add value to the existing package, smooth over existing bumps and enhance presentation, FANTASIAN’s PC and console release is held back slightly by some of the fundamentals of the Apple Arcade original. But at the end of it all, Neo Dimension absolutely feels like the definitive version of an already-excellent little RPG that looks fondly back on Hironobu Sakaguchi’s gameography without using nostalgia as a crutch to skimp on innovation.
Lego Horizon Adventures will find an audience in its target demographic of young kids wanting something easy to pick up and play. But a short campaign and a lack of originality hurts the finished product for everyone else.
And Slitterhead deserves your making the effort. Its presentation is often atypical for the medium, more at home with avant-garde camera and colour blocking than contemporary “cinematic” standards. Yet, it’s a game that oozes self-assuredness and clarity of intent, from UI to plot to system. No one of these things are without blemish but each are distinctly present and deliberate all the same. Much like Siren before it, Slitterhead feels destined to be the hidden horror gem of its generation, the kind of experience that vaguely academic writers and sicko genre enthusiasts rave about even as someone watches the trailer and cocks an eyebrow at its immediately recognisable limitations. It’s a game out of time, out of lockstep with its peers, and barely able to pull together a human facade amid a wholly sympathetic lack of polish and violently terrifying abilities beyond its initial form. It’s a Slitterhead.
Horizon Zero Dawn Remastered is kind of a tough one to summate or score in a traditional review format. The mechanical elephant in the room here is obviously the question of whether this endeavour was a necessary one, or who it might be for, but I don’t think I’m here to ponder the necessity of a work or judge who should consume it.Despite being lukewarm on Horizon Zero Dawn when it first launched in 2017, I’ve come right around on the series since its fantastic follow-up. I’m also the owner of a big and expensive OLED TV along with an ongoing pre-order for the PlayStation 5 Pro, so I definitely think it’s for me, at the very least.If what you want is to re-experience Horizon Zero Dawn – or experience it for the first time – with some of the prettiest visuals you’ll see in modern gaming, this will get you there. But more than that, if you’re interested in game design and production, especially on the artistic side of the process, it’s a fascinating look at what is arguably a “best-case” remastering effort where ambition and capital were clearly in abundance.
Sonic X Shadow Generations once again proves that while Sonic may be timeless, Shadow just squeaks ahead in understanding the assignment a little better – offering a revisited revamp that is easy to enjoy for fans and fence sitters alike.
Overcoming the choppy waters that are Ys X’s opening few chapters, Adol’s maritime adventure proves to be classic Ys to a fault. The scope of this series reboot expands to feature an archipelago with the promise of adventure upon its multitudes of mysterious islands. As Ys’ reboot positions itself for the current generation and prospective new audiences, the robust yet simple-controlling combat remains king seconded by the exploration. However, Adol’s penchant for journeying is hamstrung throughout by railroading and an abundance of invisible walls, as well as the departure of his fun free-running movement from Ys IX. The new boat just couldn’t replace gravity defiance for me. Ys X also remains visually dated, a part of its nostalgic charm, although its character models have never looked better. I would still point newcomers to the best of the previous entries first, though.
I can’t fully explain why I fell in love with Fear the Spotlight without sullying the experience, but the allure of a retro-inspired horror game that embraces modern sensibilities should be enough to get you in the door to find out. The combat-free, atmospheric gameplay may be easier and less immediately frightening than some would like, but the tactility of the puzzle-solving and the engaging narrative told through an excellently paced four-hour run time more than compensates. Whether you know payphones and a fax machine or not, this should be at the top of your list to play during this spooky season.
When the game makes you feel like you’re in the world of A Quiet Place being pursued by Death Angels, The Road Ahead is an immersive and tense time. It’s just a shame that the game’s mechanics and its 8–10-hour journey ultimately come at a cost to the tension and overall experience. As a result, fans of the franchise and the first-person horror genre will likely find more to like here than most, even with its budget price tag.
A wild and successful experiment for Atlus’ Studio Zero, Metaphor: ReFantazio is a sober and confronting conversation with the player about reinventing the fantasy roleplaying experience that has been synonymous with Square Enix’s Final Fantasy. This excitingly realised world of magic and tech reflects the prism of current-day humanity upon its canvas in often confronting ways but with an excess of style to boot. You may even find a few metaphors about social cohesion and prejudice in here. Exciting for those Persona fans with an appetite for something bloodier and traditional but find Shin Megami Tensei’s brand of fantasy too indulgent with religious esoterica.
A remaster of Epic Mickey didn’t need much to be a slam dunk, other than to save this inventive and introspective piece of Disney history from finding itself in the same state as the ‘toons it spotlights – unworthy of the current corporate image and left to decay in the dark. As a bonus though, Purple Lamp’s capable brushstrokes have managed to both preserve the art and make it easier than ever to appreciate.
Dead Rising Deluxe Remaster does enough to warrant its existence, ensuring the original experience remains gleefully intact with new quality-of-life improvements and a lavish visual upgrade in tow. It’s maybe not quite as deluxe as it could be, but it remains as good as it always has been.
For a game, let alone a series, to have a 30 year long history and fanbase is no small feat and Revolution’s work has retained its audience and place in gaming culture for a reason. Broken Sword: Shadows of the Templars is nothing short of a masterpiece, and the fact that we’re still playing this game decades after its initial release is proof of that. Reforged feels like the perfect way to honour the game’s past but modernise it for new audiences. There’s something calming about returning to a game that’s so familiar and such a part of who we are. I cannot thank Revolution enough for the joy that Broken Sword: Shadow of the Templars has brought me over the years and I hope the game finds a new audience and sparks more love for the point-and-click genre.
Funko Fusion is a mess. What could’ve been a fun series of homages wrapped in a simple, but inoffensive, action platformer has managed to miss the mark on all fronts and then some with worse quality control than an actual Funko Pop. I can absolutely see where 10:10 has chosen to focus its efforts on bringing these IP, or at least the Funko-fied versions of them, to life with the loose collection of references and gimmicks that it’s managed to muster, but it just feels like the studio spent so long putting on the garnish that it forgot to add any sauce.
Those who delve into the survival horror genre and Cthulhu enthusiasts will be able to scratch their Cthulhu-shaped itch with the experience Edge of Sanity offers. Despite its predictability, it is an addictive, fun and spooky eldritch horror that will keep you entertained for hours as you endure monsters on each run and manage your resources for survival. It’s safe to say that Edge of Sanity is yet another great addition to the Cthulhu-inspired eldritch horror genre.
Evotinction draws inspiration from a host of classic sci-fi influences, but flip flops between tropes and struggles to find an identity of its own. Its flat tone and atmosphere betray the beauty of its presentation, and what is really a basic story fails in many ways to hold itself together under the weight of its loftier ambitions. The action stealth certainly flirts with some interesting ideas, but a lack of balance and wonky execution unfortunately make it another imperfect cog in a machine that already has several. ChatGPT may rise up one day and decide that humans are a nuisance to be eradicated, but Evotinction fails to capture the potential horror of that.
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