


It's no secret that Halo: Campaign Evolved is a test run for developer Halo Studios and its future using the Unreal Engine, and from that perspective, it makes sense why this is a pretty slim package that retreads well-worn territory. The fact that I still had a blast revisiting the original Halo story in 2026 speaks to its timelessness, however, and the gunplay that revolutionized first-person console games and co-op multiplayer make it worth playing today. But all that is a credit to Halo in general, and not necessarily Campaign Evolved, specifically. The new prequel missions are a fun couple of hours of usual Halo fare, and the elevation in technical detail with UE5 and the subtle tweaks in the older missions are nice to see. I don't think they're transformative in a way that makes a significant difference to what's been great about Halo even two-something decades later, though. With the Master Chief Collection right there, which also has the robust multiplayer suite, Campaign Evolved is mostly a shiny trip down memory lane.
Moss’s world is stunning, its fairy tale nature is incredibly charming, and aside from a couple of minor issues with the camera (and one weird bug that briefly stalled my progress) this is a very smooth remake that doesn’t feel compromised by breaking free of its VR-exclusive origins. It may be simple, but its combat and puzzles are satisfying and amusing. But for me, Moss’s appeal comes back to Quill and her world, wondering what would happen to them and wanting to see this story through. Moss is a game about a mouse, but Quill has the heart of a lion, and this book is better for having her in it. I’m grateful to have gotten to spend time with her, and for the story we shared. High five, Quill.
Dead or Alive 6 Last Round is a great fighting game wrapped up in a very bad package. If you've never played Dead or Alive 6 before and you're looking to jump in, this is the best way to play a game that still has a lot going for it. (Actually, now the only way, since the original game has been delisted.) If you’re already a fan and you were hoping for a version of Dead or Alive 6 with long-awaited improvements like rollback netcode, cross-platform play, Tag Battle, or even just some new content… this ain't it. It’s wild that Koei Tecmo is charging money for seven-year-old costumes, that Mai and Kula aren't included, and that the things you'd expect from the definitive edition of a fighting game in 2026 simply aren't here. I get it: rebuilding your netcode is hard and what's here works fine enough. But rollback is the standard now. Cross-platform play is the standard. In a world where all the DLC was included, or Tag Battle was added, or where there were new characters and stages included at release, those omissions would be easier to forgive. But that's not the world we live in. Dead or Alive 6 is still a great fighting game. It deserved a better last round.
NBA The Run plays more like a distant descendant of the NBA Street series than a successor, which isn’t a bad thing. Although the two share certain traits, like their curated roster of NBA stars and street legends, an ample rotation of carefully crafted courts, and the sultry, ever-present vocals of DJ Bobbito Garcia, The Run’s core principle of online, run-and-gun action over the classic single-player arcade approach makes it a much more exciting and enticing present-day package than its predecessors. Unfortunately, its emphasis on pushing you through a steady flurry of quick matches is also where its biggest weakness lies. While this modern, run-it-up style might work for the first several runs, the games played, highlights made, and championships secured all eventually blur together, turning the excitement of those first title wins old much too soon. Don’t get me wrong; the runs are still undoubtedly enjoyable in short bursts, but they also turn the simple joys of playing and winning into a mass-produced good, a thing practically given rather than earned, and that means I was usually ready to pack up and head home before the lights were too low to see the rim.
Technically, Forza Horizon 6 has not skipped a beat, and it runs like a titan. Aesthetically, it’s the best-looking and best-sounding game Playground has produced to date, set in the most wonderfully realised map it’s ever crafted – full of dense, authentic details and stunning driving roads. It’s rewarding to explore, the campaign is well-paced with a great payoff, and I simply cannot stop playing. I’ll always concede Forza Horizon 3 may forever be my favourite open-world racer, because who doesn’t love driving around their own backyard, but make no mistake: Forza Horizon 6 is unequivocally the best. The new standard in open-world racing is here, and it’s a gundamn masterpiece.
Directive 8020 is a step forward for The Dark Pictures Anthology in terms of spectacle and storytelling, making it a chilling and impressive start to the second season of the series.
Call of the Elder Gods is a first-person adventure that wonderfully captures an otherworldly tone and the sense of mystery of its predecessor, and it nails the emotional core while giving its characters and puzzle design time to shine.
Nostalgia is a bittersweet feeling, but one we can’t help but fall into the clutches of, whether by choice or not. It's a sensation immaculately captured by Mixtape, a soulful journey that creates new memories you've felt like you've had for years at every turn. Each song choice is perfectly matched to the novel vignette it backs, delivering a new fleeting joy with every chapter as surprising gameplay twists are woven throughout its funny, yet touching campaign. A musical delight from start to finish, Mixtape sets a new standard for coming-of-age stories in video games and does so with a masterful sense of style.
Its compact story mode is lacking a satisfying ending, and some of its mechanics don't land, but Invincible VS's hard hitting and fast paced 3v3 tag fighting is a gust of fresh air, especially for those who miss the two-way interactable combo system of Killer Instinct.
With Saros, Housemarque once again proved that its bullet-hell sensibilities mesh incredibly well with fluid and super-challenging action. This is primarily a test of skill that's as much a rhythmic dance as it is a fireworks show with a punch-packing sci-fi arsenal. The roguelite structure doesn't always work in its favor as it struggles to balance the repetition that’s a natural part of the genre with a strong sense of progression – although going through the motions was still fine, because at least I could sharpen my skills for some sick boss fights that were as difficult as they were fun. I'm left conflicted after the 22 hours I put into seeing it all the way through to its true ending, though. There's a bigger emphasis on story this time around, and it's more ambitious in some respects which I appreciated – but when its strongest ideas are a bit too abstracted, powerful themes can end up ringing hollow. So, while it's eclipsed by its predecessor in some important ways, Saros was still worth banging my head against over and over again.
Pokémon Champions could have, and should have, been an easy knockout, but instead, fans got a stripped-down, underwhelming, and content-barren package with an unfortunate monetization model. Battling Pokémon and testing your team against folks around the world is as fun as it has ever been, and thankfully, Champions manages to deliver on the core of what it’s trying to do there. I’ve enjoyed the matches I’ve played, but all that the time I’ve spent has mostly just made me want to hop back into my saves from the main series. Pokémon Champions proves that the tried-and-true combat system that helped define Nintendo’s monster-catching monolith has endured for a reason, but it’s going to need a lot of updates and maybe even an evolution of its own, before this is the definitive way to do battle.
Tomodachi Life is a deeply funny and equally personal civilization simulator. It is genuinely hilarious to create cartoonish renditions of your friends, family members, favorite celebrities, and characters and mix them all together just to see what absurd situations and relationships unfold. They’ll fall in love, get into fights, and say completely unhinged things that remain endearing dozens of hours later, even if its somewhat repetitive nature reveals itself well before that point. Where Living the Dream loses me is its extremely restrictive sharing capabilities. It’s beyond frustrating that there’s essentially no way to directly share Miis or other creations online, even with friends, which is an enormous downgrade from the 3DS version. If you’re not good at designing complex characters or just get bored of it after a while, Living the Dream can feel frustrating and isolating, especially when you see an amazing design online that there’s just no way to easily bring into your game. Tomodachi Life: Living the Dream hands you the keys to a unique, quirky paradise that rewards your creativity and directly reflects your personality – I just wish I could enjoy it with my friends.
Mouse: P.I. for Hire is an amusing enough FPS if you just want to blast some cartoon mice and not think about it too hard, but its haphazard marriage of noir storytelling and boomer shooter action are at odds in uncomfortable ways that weaken both aspects.
I know it’s a bit cliche to say at this point, but it certainly applies here: Pragmata is a video game-ass video game. Its old-school approach to level design and pacing provide a decent foundation for what it does best: heavy, satisfying shooting and a unique real-time puzzle system that deepens its action. It's not exactly concerned with being a storytelling powerhouse alongside that, however, and it can be a little disappointing to see the untapped potential as it relies on worn tropes even if its duo can be really charming at times. But Capcom focused on the best lessons of the action side of modern Resident Evil games and matched that with a fresh hacking mechanic we haven't seen before – and even with some small frustrations, that combo was so good that I naturally wanted to keep playing past the credits to complete every leftover challenge. Pragmata's hack-and-shoot formula absolutely rules, and I hope Capcom builds on those ideas in the future.
Super Meat Boy 3D nails the spirit and soul of the 2010 indie darling, with an identical structure and controls that do a good job of replicating the unique speed and mobility of Meat Boy and his friends in 3D. There is certainly no shortage of high moments when you’re able to enter that sort of flow state and just fly through a level without hesitation, slipping through hazards, bouncing between walls, and making daring leaps across huge gaps on your way to an A+ ranking on the level. But those moments are often bookended by frustrating perspective woes that can take all of the wind out of the sails of an otherwise good run.
Darwin's Paradox! maintains a lot of energy throughout its short runtime, but it can also hit a brick wall occasionally, with mostly amusing encounters sometimes giving way to frustrating ones that feel both overcomplicated and strict in their timing. The scope and originality of its campaign is very by-the-numbers for this genre, but when it does take some larger swings, there is a level of craft and excitement on display that shows Darwin's Paradox! at its best. ZDT Studio's cartoonish spin on a puzzle-platformer is a fun time, letting you sneak through a very alien world in quite an unexpected way.
The Mega Man Star Force Legacy Collection is quite literally the definition of “more than the sum of its parts.” Playing the trilogy back-to-back puts Geo Stelar’s coming-of-age arc into a heartwarming perspective that left me emotional at the end. The way you get to watch the gameplay gradually evolve with new ideas and additions feels natural, even if the middle chapter is still the weakest of the bunch, and quality-of-life improvements and restored content help make the package feel modern and complete. Despite some story lulls and a few online feature omissions, this is the best way to play as the most underrated version of the Blue Bomber.
Super Mario Bros. Wonder - Nintendo Switch 2 Edition + Meetup in Bellabel Park should be the blueprint moving forward for these enhanced rereleases. It sands off the rough edges of the original version while adding a fantastic lineup of boss battles, endgame challenges, and cooperative levels that each make use of Wonder’s excellent platforming in entirely different ways. The local and online competitive minigames are pretty bland, and I wish it’d gone just a bit further in getting the most out of its exciting new Dual Badge idea, but the rest of this expansion is so polished and inspired that it more than makes up for any shortcomings. Whether you’re planning to revisit Super Mario Bros. Wonder or pick it up for the first time, the Nintendo Switch 2 Edition is clearly the definitive way to play.IGN est un site internet de jeux vidéo édité aux États-Unis
59 494
jeux référencés
271 847
notes de presse
11
membres
8
avis des membres
23 667
jeux classables
2
contributions
176M
avis des stores
12
succès débloqués