
Vous pensez qu'il manque une note de la presse ? Aidez-nous en nous indiquant les informations sur celle-ci, et gagnez des
Proposez une note de presse sur ce jeuFor the already-converted, Labyrinth of Lost Souls is a more than solid dungeon crawler. Its fulsome selection of side-quests, items, and expansive dungeons could keep you exploring for many hours, making it excellent value. But it's hard to imagine it winning over the unconvinced or the uninitiated. At times, it seems wilfully obscure and unaccommodating, as if it doesn't want you to understand its esoteric ways: "This isn't for you; now, move along." But after time, you realise it's not hostile at all; it just expects a high degree of genre competence from you. Flatteringly, it assumes that before you enter the first dungeon you'll have bought a map (or have a sharp pencil to hand); that INT, PIE, LUC, VIT form a part of your active vocabulary; and that you're not impressed by immediate reward, but the deferred pleasures that come from spending hours accumulating XP in the dark and fastidiously tweaking your team’s stats and inventory.
If that’s not you, then it’s hard to see how Wizardy: Labyrinth of Lost Souls will entertain rather than frustrate or perplex.
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