
Vous pensez qu'il manque une note de la presse ? Aidez-nous en nous indiquant les informations sur celle-ci, et gagnez des
Proposez une note de presse sur ce jeuAfter a very rough start, I met Outward on its terms, finishing several quests and exploring each of its expansive regions from top to bottom. In doing so, I saw some cool sights, fought some worthy opponents, and cast a lot of cool spells with its impressive magic system. I spent more time, however, slogging through long, boring battles with an otherwise poor combat system, working around major bugs, scrounging berries to eat, sleeping in tents, and just walking the same roads, back and forth, from one familiar town to the other and back again. These flaws didn’t just crop up regularly – they defined the experience. There is the seed of a better RPG here, but it’s buried under too much rough terrain. At its best, Outward can offer novel experiences, a good challenge, and a fun way to play with friends. It spends more time at its worst, though, and that’s boring and tedious.
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