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Proposez une note de presse sur ce jeuWith fun, bright graphics and a novel approach to level design, Double Dragon Gaiden: Rise of the Dragons refreshes the classic beat-em-up genre, even if it can sometimes feel a bit repetitive. (Review Policy)
It is very easy to have a good time playing a few runs of Double Dragon Gaiden: Rise of the Dragons roguelike gauntlet of four levels and bosses. Jumping in and learning its satisfyingly punchy combat and long list of fun and unique playable characters that you can tag in for combos turns a somewhat shallow pond of an early game experience into an impressive lake of collaborative combat options. But things got a little too repetitive and frustrating before I even got my first clear thanks to the shallow enemy pool, few game-changing upgrades, a brutal difficulty spike if you choose to save the wrong boss for last, and lack of worthwhile unlockables to chase outside of new fighters.
Double Dragon Gaiden is beholden to some unique ideas, and they’re fairly well-applied. You can experiment with mix-ups and tag team advantages, and multiplayer makes things altogether more enjoyable, although it’s restricted to local co-op. But, being associated with Double Dragon is arguably to its detriment. It’s a game that has secrets to uncover, twists to happen upon, and plenty of cash grinding and unlocking to do. While initially fun to work through, how many times you’ll feel encouraged to replay the campaign is questionable, especially with its overall pacing and neutered thrill of brutally knee-slamming someone in the face. Still, it’s certainly worthy of attention for beat 'em up fans looking for old things in new forms.
Double Dragon Gaiden: Rise of the Dragons blends experimental elements with traditional Double Dragon gameplay. The roguelite design and the changing level structures encourage the player to complete the game multiple times to unlock all the additional characters to create experiences that feel less repetitive. This is a novel idea that works well for a couple playthroughs, but it can’t save things from feeling redundant forever. It’s fun for a couple playthroughs and does well at recreating the classic beat ’em up gameplay. Unfortunately, it also showcases the limitations of the genre, and even with the innovation approach the developers used to make subsequent play sessions different, most players will likely get their fill long before unlocking all thirteen additional fighters.
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