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Proposez une note de presse sur ce jeuQuantum of Solace marque le retour de l'agent de sa majesté après une période d'accalmie. Sans être transcendante, cette version Wii n'est pas exempte de qualités. Ainsi, le gameplay est solide, la visée précise et si on excepte des ralentissements malvenus et un multijoueur plus léger que sur New Gen, on pourra prendre du plaisir en parcourant le soft de Beenox. Pourtant, le jeu n'en reste pas moins très classique, trop court tout en ne sachant pas vraiment utiliser les quelques bonnes idées à sa disposition.
And it's a shame too, as there are some great ideas happening within the package. The Wii version, for example, is the only one to offer split-screen multiplayer, and while you still have online options (albeit very simple, and nothing compared to what we expect from Treyarch's upcoming World at War Wii) the option of doing local play with a few friends was added specifically for Wii, and it holds up relatively well on a technical basis. Even online, which we mentioned was very simple, runs relatively well, and is an area of the game where things work by design, and could have been fleshed out much more for a larger audience. Then again, we'll be getting what sounds like a pretty impressive Call of Duty online product from Treyarch, so since Bond was limited to you and a couple other cronies running around a few levels with only two main modes, hopefully that's just a taste of what's to come in just a couple weeks.
You've also got a control setup for the zapper, IR-based interactive sequences, and Mii integration for online and local profile management. It's obvious there were ideas at work here, but the overall tech crippled the game in a big way, partially due we're sure to the fact that it was developed in tandem between multiple consoles, and multiple teams, all using the same design. Even the control options, which attempted to include pre-sets, as well as a bounding box editor for specific control tweaking just didn't end up working like it should have in the final version, with the end result a half-functional, rushed effort that we're sure could have been impressive with enough time to get everything working. Even Treyarch's Call of Duty 3 controls better than Quantum of Solace, and Bond isn't a launch game like COD3 was. We've played and reviewed lots of "bad" games on Wii, but unlike those before it Quantum of Solace feels like a title that has a real soul to it, and somewhere in the mess of unprecedented frame issues, visual bugs, and sloppy port code is a game that really could have been a blast to play. Instead, it's one you want to avoid at all costs, as Bond's first Wii effort doesn't deliver over some of Activision's previous (and upcoming) efforts on Wii.
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