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Proposez une note de presse sur ce jeuThe core Crystal Defenders series is a blast, but with that being said it’s hard to recommend the Wii version to anyone but complete newcomers of the series, and those that don’t have an Xbox 360 or iPhone to use instead. The game only includes 13 levels, is simpler than the iPhone (and original Japanese cell phone) inspiration, and has about as many units and special attacks as world one of the three-world package that’s available on Microsoft’s system or iPhone/iPod Touch. 800 for what’s basically tutorial and a couple levels is a bit much, and if R2 is another 800 point purchase – which it seems to be – that could potentially be $16 for two slightly smaller cross-sections of a $7.99 game on a cell phone. It doesn’t make use of Wii’s controls, it’s a shorter experience overall, and while still very fun inherently, this is a far worse deal than anyone else is getting across any other system thus far. It may not be a cell phone port like on 360, but it’s actually far less content than one. The music, graphics, and core design are all taken from the source material, but are still very strong for a download offering. What isn’t there, however, is the core bulk of the experience. Here’s hoping R2 is offered as a free download, as R1 is really just a simpler reimagining of the first third of the original Crystal Defenders, and costs just as much as the full game’s $7.99 price point on iPhone/iPod Touch.
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