
Vous pensez qu'il manque une note de la presse ? Aidez-nous en nous indiquant les informations sur celle-ci, et gagnez des
Proposez une note de presse sur ce jeuCi troviamo di fronte ad un ottimo action-rpg, caratterizzato da
una ottima veste grafica, un buon sonoro e da ambientazioni architettoniche
molto in stile simil-gotico, alla Quake per intenderci. Peccato per quei
difettucci (vedi salvataggi e alcuni aspetti grafici, come il framerate
incostante) che i programmatori avrebbero potuto facilmente eliminare, con una
maggiore attenzione al particolare e con qualche settimana in più di lavoro e
programmazione. In definitiva lo consiglio a chiunque sia appassionato di questo
genere e non voglia attendere l'uscita di Morrowind (prevista a breve) senza
smanettare col proprio joypad tra spade, scudi e arti
magiche.
Les longs mois nécessaires à l'optimisation de la conversion PC d'Enclave n'ont pas été vains. Starbreeze nous offre un soft d'heroïc fantasy qui ne laissera peut-être pas une marque aussi profonde que Severance dans sa catégorie, mais qui s'avère suffisamment convaincant pour séduire les nombreux amateurs du genre sur PC.
So much potential and such a standard, to the point, no frills delivery is saddening. Enclave is a technical demonstration gone horribly awry when it came time to lay in the gameplay that would make it all truly epic.
In some way Enclave remains enjoyable by being a straight action title with a brilliant, but imperfect delivery and a premise and allure that we rarely see done so incredibly beautifully. But, in another way, the entire time you play you're painfully reminded of the wasted potential that's sprawling out before you. Each jerky animation, tired and repetitious swing of the axe, uninspired mission, and yawn inducing spell only compound the problem.
It's this odd amalgamation of coolness and brilliance coupled with sheer mediocrity, like that Starship Troopers CG cartoon. It should be good in theory, right? As it turns out, it's a toned down, incomplete and often lacking rendition of a concept someone once had that could have been amazing had it been done right.
Each area of play has so many faults, it's undeniable. Still, there is a hack and slash dumb kind of grace that keeps you playing, especially since the story is solid enough to warrant it and the atmosphere rich enough to justify it. For that, the game deserves mention and note, and at least a gander. In-depth and amazing this is not so go in only if you're starved or are willing to play an acceptably average game that could have been so much more had someone just stopped and thought for a week or two about what needed to go in.
Nombre total de notes :6
Presse indépendante* et non affiliée à un seul constructeur
48 444
jeux référencés
252 181
notes de presse
8
membres
7
avis des joueurs
21 620
jeux classables
1
contributions
43
actualités
7
succès débloqués